Features
- Inspired by the DC Comics universe.
- Create your own super-villan and take over the world.
- Joined by renowned super-villains: The Joker, Harley Quinn, Lex Luthor, Deathstroke, Killer Frost, Sinestro, and countless others from the Injustice League.
- Unleash mischievous antics and wreak havoc in an action-packed, hilarious story.
Product Description
It's up to you and a crazy group of misfits to uncover the intentions of Earth's new, strange, wannabe superheroes. Joined by renowned DC Super-Villains: The Joker, Harley Quinn, Lex Luthor, Deathstroke, Killer Frost, Sinestro, and countless others from the Injustice League, players will set out on an epic adventure to ensure their villainy remains unrivaled.
Momentum is a powerful force â just ask anyone whoâs been on the receiving end of one of Supermanâs flying kicks. On a more grounded level, the impulse to continue with whatâs worked in the past can make a creative endeavor feel stale, whether weâre talking about superhero movies, comic books, or video games. Lego DC Super-Villains isnât reimagining the core of the Lego games, but TT Games has clearly learned from recent missteps. The result is one of the best (and baddest) games that the studio has released.
The name should clue you in to its setup; forget about Batman and his super friends, this oneâs all about the villains. In true Lego fashion, the roster includes big names like Joker and Lex Luthor, and a dizzying array of fun second-tier heels like Mirror Master and Granny Goodness. The original story is a hoot. The Justice League suddenly disappears, replaced with a group of shady individuals from Earth 3 calling themselves the Justice Syndicate. These also-rans seem like close-enough versions of their contemporaries, with Ultraman filling in Supermanâs boots and Owlman donning Batmanâs cowl. Ultimately, theyâre up to no good, which is something that only Earthâs villains seem to notice. They canât let these interlopers take advantage of Earthâs plunder; thatâs their job! Itâs a fun setup for the familiar sight gags, snappy (and well voiced) dialogue, and humorous tone we all know from TT Games.
Youâre part of it all, too. In one of the boldest departures from past games, your created character is no longer relegated to free play. Instead, your creation is part of the narrative, right from the start. I enjoyed watching my minifig doppelganger gain new abilities throughout the tale, becoming one of the more powerful faces around (and an excellent utility player that helped minimize the need for swapping characters). Iâve never gotten into custom characters as much as my kids have, but this time around I was fine-tuning my hero as I unlocked new visual options.
DC Super-Villains backs up its charm with a host of gameplay improvements. First and foremost, itâs not prone to crashing or bugging out relentlessly. It also has little quality-of-life improvements sprinkled throughout. In the past, when you encounter a task that your current character canât perform, such as blowing up silver bricks as Harley-Quinn, your character will look at the camera and shrug. Ordinarily, youâd then have to manually cycle through the roster to find the correct person for the job. Now, when you swap, it immediately jumps to an appropriate one â a particular time-saver in free-play mode, which offers more than a 100 different characters to pore over. Platforming is more precise than in past games, and level designs donât lean on extended jumping sections as much as they have in the past. That aspect has always been weak, and itâs about time that TT Games gave it some attention. Puzzles can still occasionally be a little out there, but loads of built-in hints keep younger players and their impatient parents moving if needed.
When youâre done with the story, you explore a huge open world divided into well-known locations like Metropolis, Gotham City, and Smallville. Youâll probably spend most of your time exploring those spaces, solving one-off environmental puzzles and helping your fellow villains with silly side missions. Youâre still a villain at heart, however, which means your actions can draw the attention of law enforcement if youâre not careful. Itâs a low-key riff on Grand Theft Autoâs wanted levels, which answers the question: Why doesnât anyone care that Iâm breaking everything? Answer: They do, but it doesnât get in the way too much.
I was disappointed with last yearâs Lego Marvel Super-Heroes 2, but Lego DC Super-Villains addresses virtually everything I saw wrong with that release. If you hate Lego games, this isnât going to change your mind. For everyone else, this is a delightful return to form which hopefully serves as a reference for TT Gamesâ future projects.
CONCEPT
Take your created character through an all-new story in which you pal around with Lex, The Joker, and the rest of the villains
GRAPHICS
TT Games has outdone itself, with wonderfully detailed worlds, characters, and plenty of Lego-oriented destruction
SOUND
Performances are lively and fun, capturing the kid-friendly villainy that fuels the experience. Bad guys trigger a lot of alarms and noisy alerts, however, so keep your mute button handy
PLAYABILITY
TT Games has addressed several long-standing gameplay issues and made character swapping easier than ever
ENTERTAINMENT
The zany story, huge roster of great characters, and quality-of-life updates make this one of the best entries in the entire Lego library
REPLAY
High